Half-drow Strider of Fharlanghn


Shensen Tesseril
CR 10
Female Half-Drow Monk 2/Bard 1/Druid 7
NG Medium Humanoid (elf)
Init +1; Senses darkvision 60 ft., low-light vision; Listen/Spot +13
Languages Common, Druidic, Elven, Halfling

AC 17, touch 17, flat-footed 15
(+1 Dex, +3 Wis, +1 deflection)
HP 47 (10 HD)
Fort +8, Ref +9 (Evasion), Will +13 (+17 vs. fey spell-like abilities)

Speed 40 ft. (8 squares)
Melee unarmed strike +8/+3 (1d6-1) or
Melee unarmed strike +6/+6/+1 (1d6-1) with flurry of blows
Base Atk +6; Grap +5
Atk Options flurry of blows
Special Atks fascinate
Special Actions countersong, inspire courage +1, wild shape 3/day (Small or Medium Animal)
Combat Gear wand of magic fang (13 charges), wand of entangle (7 charges), wand of barkskin (+2, 8 charges)
Bard Spells Known (CL 1st)
0 (2) – dancing lights, detect magic, mage hand, message
Druid Spells Prepared (CL 7th)
4th (2) – control water, cure serious wounds
3rd (3) – cure moderate wounds, speak with plants, water breathing
2nd (4) – barkskin, flaming sphere (Ref DC 16), owl’s wisdom, spider climb
1st (5) – cure light wounds, entangle (Ref DC 15), longstrider, speak with animals (2)
0 (6) – create water, cure minor wounds (2), daze (Will DC 14), detect magic, guidance

Abilities Str 8, Dex 14, Con 10, Int 14, Wis 18, Cha 12
SQ bardic lore +2, bardic music, half-drow traits, resist nature’s lure
Feats Combat ReflexesB, Improved Unarmed StrikeB, Natural Spell, Run, Stunning FistB, Track, Weapon Finesse
Skills Concentration +5, Diplomacy +3, Jump +4, Gather Information +9, Knowledge (geography) +8, Knowledge (nature) +10, Knowledge (religion) +6, Listen +13, Perform (stringed instrument) +7, Search +3, Spot +13, Survival +11, Tumble +6
Possessions combat gear plus boots of springing and striding, ring of protection +1, circlet of Wisdom +2, Heward’s handy haversack (masterwork lute, ring of jumping)


Shensen has long silver hair kept back by an ornate silver circlet, dusky skin, and a trim, athletic build. She wears a ring on each hand and supple leather boots upon her feet. She possesses a number of wands tucked into her belt, and the neck of a beautifully crafted lute juts carelessly from a haversack nearby.


The Shackled City zero